Good grief this brings me back /SYdZTxF9HK- Kat Bailey DC March 21, 2019 So we hit on the idea to take the television graphics and put them on top of the briefing to create something people hadn't seen before."
![command and conquer cast command and conquer cast](https://i1.wp.com/darkzero.co.uk/img/screenshot/tricia.jpg)
We were going to do briefings that were just straight teletype, but the team was so enthused about the game that it didn't just seem like enough. Producer Ed Del Castillo remembers, "My favorite memory revolved around the things we did that as unasked for and unexpected that pushed the product above and beyond. Nevertheless, many of the best features arise from developers working on passion projects over their lunch hour or during the weekend. The games industry suffers tremendously from developers working themselves to death. Here are a few more stories of how it all came together. Command and Conquer played with the form, using unique overlays and cut-ins to make players feel as if they were actually a commander for The Brotherhood of Nod or GDI. It was also one of the few games to be lauded for its charmingly cheesy FMV cutscenes, mostly because they were far more than a bunch of D-grade actors on a soundstage. Along with WarCraft 2 and DOOM, it helped to popularize online multiplayer, and it made Westwood one of the era's most popular studios. | MobyGamesĬommand and Conquer wasn't the first real-time strategy game, but it was one of the first to popularize the genre. Command and Conquer's cinema scenes are as cheesy as heck, but that's what makes them amazing.
![command and conquer cast command and conquer cast](http://www.gameinfocenter.com/game_images/orig_13016786973.jpg)
They talked about making the game's iconic briefings, its familiar live-action video, and its multiplayer, which felt avante garde in the mid-90s, but were mostly hacked together. Former Westwood developers Louis Castle, Erik Yeo, Frank Klepacki, and Steve Wetherill were all on hand to share their stories at GDC 2019, and so were a half dozen other developers, who shared their stories via video clips. It was all part of the broader DIY spirit that pervaded Command and Conquer's development. Eric Gooch, who worked on the video, was cast as Seth, the hapless Brotherhood of Nod lieutenant who is killed during one of the game's briefings. Joe Kucan, who was in charge of casting, became Kane, the game's iconic villain. Montgomery wasn't the only staff member to suddenly find herself with a speaking role in Westwood's groundbreaking real-time strategy game. "I was just tickled pink that they had liked it and wanted even more," Montgomery said.
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The next thing she knew, she was being cast as EVA, the familiar contralto that serves as the voice of Command and Conquer's AI. The janitor's closet, which would later become Westwood Studios' server farm, was hastily converted into a recording studio, and Montgomery read some lines.
Command and conquer cast full#
When the development of Command and Conquer was in full swing in the early 90s, Westwood Studios receptionist Kia Montgomery was invited to read some lines by the audio team.